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The Human Atlasby Eonira
Solution

Video games

Kind
an entire industry
Sector
Technology and media

Video games. Play that never runs out.

It is an entire industry.

It exists to relieve The child must play, and cannot be left to do it alone and Fill the hours that work and care do not. That is the whole reason it is here: nothing enters this map without a human problem behind it.

It could not exist without Smartphones and internet, Semiconductor manufacturing and Cloud computing and data centres. These are the quiet preconditions — remove any one and the solution stops working.

Solving that problem created new ones: Screens hold attention better than parents can. Follow those and you find the next generation of products built on top of this one.

8 organisations in this map sell it, 6 of them publicly listed.

Its neighbourhood

Everything this entry connects to directly. Click any point to follow it.

The line back to a human being

2 hops from a person at a phase of life. The further a thing sits from the person, the more abstract it looks — and the more it tends to be mistaken for something that came from nowhere.

  1. SolutionVideo games
  2. FrictionThe child must play, and cannot be left to do it alone
  3. Life phaseChildhood
  4. Rooted inBelonging
  5. Rooted inScarce time

Relieves

Created these new problems

Second-order frictions. This is where most of the modern economy actually lives.

Requires

Who sells it

OrganisationValueTypeProducts
Microsoft$3.5Tpublic · MSFTLinkedIn, Teams, Xbox
Tencent$600Bpublic · 448WeChat, games, WeChat Pay
AppLovin$200Bpublic · APPmobile ad engine
Nintendo$90Bpublic · 7974Switch 2, Mario, Pokémon (partial)
Roblox$80Bpublic · RBLXRoblox platform, parental controls
Electronic Arts$55BprivateEA Sports FC, Madden, The Sims
Take-Two Interactive$45Bpublic · TTWOGrand Theft Auto, NBA 2K
Public Investment Fund (Saudi Arabia)governmentsovereign wealth fund; stakes in EA, Lucid, LIV Golf

Trends behind it

Trends against it