Born from eternity. Built for now.eonira.com ↗
The Human Atlasby Eonira

The life

Everything in this map hangs off one spine: the stages of a human life. Frictions belong to a phase; solutions belong to frictions; companies belong to solutions.

Phases

Infancy

Birth to about two. Total dependence; every friction is felt by the parent on the infant's behalf.

18 frictions · 0–2

Childhood

Learning, play, and protected dependence. The child begins to feel some frictions directly; the parent still pays for all of them.

18 frictions · 2–12

Adolescence

Identity, status, and separation from parents. The first phase where the person feels most frictions directly, while someone else still pays.

15 frictions · 12–18

Early adulthood

Training, first work, first independence. The person now pays for their own frictions with money they do not yet have.

20 frictions · 18–25

Household formation

~22 to ~35. Pairing, moving in, merging two lives into one economic unit, acquiring a first home, preparing for children.

26 frictions · 22–35

Parenthood

Raising dependent children. Inherits most of household formation's tree and adds a third person who cannot pay for anything.

17 frictions · 28–50

Midlife

Peak earning, peak obligation, and the first reckonings with the body and the clock.

16 frictions · 40–55

Late career

Winding down work, children leaving, parents failing, and the arithmetic of the exit.

13 frictions · 55–65

Retirement

Living off what was accumulated, in a body that is slowing and a social world that is thinning.

15 frictions · 65–80

Decline

Loss of capacity and growing dependence. The frictions of infancy return, felt now by the person and paid for by the family.

15 frictions · 75+

Death

Ending, and what is left behind. Most frictions are now felt by the survivors; the industries exist for them.

14 frictions ·

Across every phase

Frictions that do not belong to one phase: the body, the weather, the state, money, crime, meaning, and the daily upkeep of a life. Filed once, felt a

20 frictions · 0–100

Human constants

A human invariant. Ten of them, unchanged across eras and cultures. Constants are not markets; they are the raw material every market is made from.

Enablers

Law, technology, infrastructure or knowledge that solutions require but which relieves no human friction on its own. Property law does not house anyone; it makes housing finance possible.

Property law and title records

Enforceable

10 solutions depend on it

Banking system

Institutions that take deposits and make loans.

15 solutions depend on it

Credit bureaus

Shared repositories of repayment history.

3 solutions depend on it

Securitisation law

Legal machinery for pooling loans into tradeable securities.

1 solutions depend on it

Ratings agencies

Third parties who grade the bundles.

1 solutions depend on it

Marriage and family law

The state's definition of the pair and its rights.

4 solutions depend on it

Actuarial science

Pricing risk across populations.

16 solutions depend on it

Insurance regulation

Guarantees insurers can actually pay.

20 solutions depend on it

Smartphones and internet

Ubiquitous

53 solutions depend on it

Road network

Public infrastructure for private vehicles.

3 solutions depend on it

Shared listing data (MLS)

Cooperative database of properties for sale.

2 solutions depend on it

Building codes

Standards a dwelling can be inspected against.

4 solutions depend on it

Probate and inheritance law

Rules for transferring assets at death.

9 solutions depend on it

Banking data APIs

Apps can read transactions from accounts.

1 solutions depend on it

Financial regulator

An authority able to impose and police capital and conduct rules.

8 solutions depend on it

Reproductive medicine

IVF

5 solutions depend on it

Pediatric medicine

Medicine specialised for children.

5 solutions depend on it

Hospital system

Institutions that deliver acute and surgical care.

9 solutions depend on it

Medical science

Diagnostic and therapeutic knowledge.

17 solutions depend on it

Geriatric medicine

Medicine specialised for the old.

3 solutions depend on it

Vaccine science

Immunisation as a technology.

1 solutions depend on it

Public health authority

The state's power to set health rules for populations.

3 solutions depend on it

Healthcare licensing and regulation

Rules for who may deliver care and how.

11 solutions depend on it

Pharmaceutical industry

Discovery

13 solutions depend on it

Patent law

Time-limited monopolies on inventions.

1 solutions depend on it

Mental health professions

Licensed therapists

7 solutions depend on it

Transplant medicine

Moving organs between bodies.

1 solutions depend on it

Road safety regulation

Licensing

4 solutions depend on it

Civil registry

The state's record of births

3 solutions depend on it

Municipal government

Local provision of parks

5 solutions depend on it

Family courts

Courts that decide custody

9 solutions depend on it

Labour law

Rules on leave

12 solutions depend on it

Employment and discrimination law

Rules on hiring

2 solutions depend on it

Tax code

What is taxed

13 solutions depend on it

Retirement tax law

Tax-advantaged saving and forced withdrawal rules.

4 solutions depend on it

Pension law

Rules governing employer pension promises.

1 solutions depend on it

Social security system

State-run old-age

7 solutions depend on it

Student loan law

Government-backed education lending and repayment rules.

2 solutions depend on it

Elder law

Powers of attorney

4 solutions depend on it

Corporate law

Entities that can own

3 solutions depend on it

Capital markets

Exchanges and funds that let households own the economy.

5 solutions depend on it

Card payment networks

Rails for revolving consumer credit.

2 solutions depend on it

Public school system

Compulsory

9 solutions depend on it

University system

Accredited institutions that grant degrees.

5 solutions depend on it

Testing organisations

Bodies that design and administer standardised tests.

1 solutions depend on it

Childcare licensing

Rules for who may care for children for pay.

1 solutions depend on it

Consumer product safety regulation

Standards and age rules for products.

8 solutions depend on it

Food safety regulator

Standards

2 solutions depend on it

Packaged food manufacturing

Industrial production of shelf-stable food.

12 solutions depend on it

Cold-chain logistics

Refrigerated storage and delivery.

2 solutions depend on it

Nonwoven and absorbent manufacturing

The material base for diapers and hygiene products.

3 solutions depend on it

Textile and apparel manufacturing

Global production of cheap clothing.

7 solutions depend on it

Plastics manufacturing

Cheap

1 solutions depend on it

Sports governing bodies

Rules

2 solutions depend on it

Media distribution

Broadcast

7 solutions depend on it

Advertising industry

Manufactures wants and attaches them to products.

7 solutions depend on it

Gig labour platforms

On-demand labour without employment.

6 solutions depend on it

Caregiver labour market

The workforce that does paid personal care.

3 solutions depend on it

Telecom network

Always-on connectivity for devices.

7 solutions depend on it

Funeral and disposition regulation

Rules for handling and disposing of bodies.

4 solutions depend on it

Cremation technology

Industrial furnaces for disposition.

1 solutions depend on it

Medical aid-in-dying law

Where and how assisted death is legal.

1 solutions depend on it

Electricity generation and grid

Power for every home

5 solutions depend on it

Oil

The hydrocarbon base of transport

3 solutions depend on it

Cloud computing and data centres

Rented compute and storage that every app runs on.

18 solutions depend on it

AI models and inference

Large models as a utility; the newest general-purpose technology.

14 solutions depend on it

Semiconductor manufacturing

Chips

3 solutions depend on it

Cybersecurity

Identity

8 solutions depend on it

Logistics and delivery networks

Warehouses

10 solutions depend on it

Mining and critical materials

Copper

3 solutions depend on it

Automotive manufacturing

The supply chain behind the car.

3 solutions depend on it

Construction and homebuilding

The labour and materials that produce dwellings.

5 solutions depend on it

Satellites and positioning

GPS and satellite broadband; the invisible layer under maps

3 solutions depend on it

Defence industrial base

The state's purchase of security; a sector that relieves no life-phase friction directly and shapes all of them.

0 solutions depend on it

Water infrastructure

Supply

2 solutions depend on it