Online gaming and communities. Status and belonging in a world parents cannot see.
It is an entire industry.
It exists to relieve Rank among peers, visibly, every day. That is the whole reason it is here: nothing enters this map without a human problem behind it.
It could not exist without Smartphones and internet, Video games and Cloud computing and data centres. These are the quiet preconditions — remove any one and the solution stops working.
2 organisations in this map sell it, 1 of them publicly listed.
Its neighbourhood
Everything this entry connects to directly. Click any point to follow it.
The line back to a human being
2 hops from a person at a phase of life. The further a thing sits from the person, the more abstract it looks — and the more it tends to be mistaken for something that came from nowhere.
- SolutionOnline gaming and communities
- FrictionRank among peers, visibly, every day
- Life phaseAdolescence
- Rooted inBelonging
- Rooted inStatus
Relieves
Requires
Who sells it
| Organisation | Value | Type | Products |
|---|---|---|---|
| Roblox | $80B | public · RBLX | Roblox platform, parental controls |
| Electronic Arts | $55B | private | EA Sports FC, Madden, The Sims |